

Some of these achievements simply add a bit of fluff to the game and don’t really have any other point. I honestly don’t know how a person could possibly discover them all without either seeking assistance online or spastically clicking on every portion of every screen as if they’d ingested two gallons of coffee.

The White Door also offers 14 hidden achievements. But taking an extra 10 minutes to complete this ending really pulls all the pieces together and creates a more memorable experience. To fully understand what’s happened to Robert, you need to uncover the secret ending, which isn’t really so secret. So in addition to perhaps feeling ripped off, you might also feel unfulfilled and even confused by the story. However, completing the game that quickly undoubtedly means that you missed some hidden nuggets. You can breeze through The White Door in an hour or two though, and some people might find that too short for the price tag.

The fact that players might be left wanting more is not necessarily a bad thing. Many of the Rusty Lake games are relatively short. I’d say the real weak point of the game is its brevity. So their lack of complexity only slightly detracts from the game’s overall assessment. The puzzles just provide something entertaining to do while you uncover the tragedy of this moment in Robert’s life. However, contrary to some puzzle games, the mystery and story are the high points here. At the very least, it would have made the game a bit longer. This could be seen as a weak point in The White Door, and it is unfortunate that the developers didn’t ramp up the difficulty just a tad. I had no problem with most of them, and I’m not particularly adroit at unraveling puzzles. Very few require more than a few seconds to solve. The puzzles in the game are not stumpers by any means. This elegant navigation method makes for a refreshingly intuitive and uncomplicated mobile UI.
#Game gorogoa endings Pc#
For example, if Robert uses the PC on the table in the left window, a closeup of the computer screen displays in the right window. The right side of the screen dynamically changes depending on what Robert interacts with in the main window. It displays the entirety of Robert’s hospital room and allows you to navigate freely around that space. The left side of the screen can be considered the main window of the game. The game instead offers a third-person split-screen view that seems to take at least some inspiration from the delightful 2017 puzzle game Gorogoa. Simple and Pleasantīesides not quite reaching the level of eeriness typical in Rusty Lake games, The White Door also breaks from the familiar layout of previous titles. In doing so, you will uncover the sorrowful reason for his troubled mind. It’s up to you as the player to ascertain how and why he came to be there. The game begins with the protagonist Robert Hill waking up to find himself locked in what seems to be a room in an asylum.
#Game gorogoa endings series#
However, it’s not as pervasive as gamers familiar with the series might expect. The White Door is more simplistic in style than its predecessors but still creates a general atmosphere of unease. From this stems a large part of its charm. It’s a place where things tend to follow their own peculiar logic. The Rusty Lake world is eerie and surreal, to put it mildly. While the games share a common theme and setting, they are disparate enough that you don’t need to have played any of the previous titles to enjoy The White Door. Conveniently and perhaps confusingly, Rusty Lake is the name of the developer, the name of the second series of games they created, and also a prominent setting for many of the games. It tells a very modern story of single motherhood, the weight of capitalist expectations, and the cost that those expectations place on the most important things in our lives.An atmospheric, narrative-driven point-and-click puzzle game from the creators of the Cube Escape and Rusty Lake series, The White Door is the first spin-off title set in the Rusty Lake universe. The story of this game follows the main character as she remembers her childhood and the evolution of her relationship with her mother. The game in total took me less than an hour on my first playthrough.īut the puzzles aren’t the reason the player is present, it is the story. It’s not complicated and not puzzle takes more than a few seconds. The gameplay is extremely simple, highlight different objects and move them to solve simple puzzles. The simple background music uses the often droning sounds of that style to make the player feel isolated and distant, while the haunting vocals occasionally drift in to remind the player of their characters sadness. The score is heavily inspired and touched by indie soft-rock. Of course, I can not mention the presentation without also mentioning the music.
